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Downloads
These files are currently at the "Playtest" phase - if this were Steam, there would be nice Early Access tag on here. But the goal is to get more people to play through these rules and see if they're understandable enough, make sense, and most importantly are fun enough to continues on. The first handful of passes to get the Core and NPC rules together took around 6 weeks. There's going to be some obvious ChatGPT entries as this was my 4th go-around at learning how to make prompts, and it makes for a pretty good editor/interpret what I'm writing and not what I'm thinking.

Check the PDFs you want to download. The Download button at the bottom will create a ZIP archive for your download.

Core Rules
Core Rules
Core Rules - Playtest version. How to make a player character, the Combat/Task Roll, Player Health, and all the other basics that go into the game. The only thing missing are the details for solo play.
Glossary
Glossary
Core Rules Glossary. While lacking page references, this has (most of) the bolded titles defined found in the Core Rules.
Player Traits
Player Traits
Glossary of Player Traits. These are the little add on quirks that generally lead to bonuses on combat or movement.
Player Actions
Player Actions
Table reference for Player Actions. While this table will grow as playtesting continues, here are the basic Actions available in-game.
Basic Armor
Basic Armor
Table reference for Armor. These items serve mostly as modifiers to your Defense stat.
Basic Equipment
Basic Equipment
Table reference for Equipment. A hodge podge of not weapons or armor, although there may be add-ons for either of those. RPG/Mission specialized items will also be included here.
Basic Weapons
Basic Weapons
Table reference for Weapons. The basic (mostly) buns that will act as modifiers to your Ranged, and maybe Melee, stats.
Near Future Weapons & Equipment
Near Future Weapons & Equipment
Weapons, Heavy Weapons, and Equipment for "Near Future" missions, which for now means Xenoalienbugaboo. These weapons are in no way reminiscent of anything found in the Aliens or Starship Troopers franchises. Especially motion trackers - if present in RUSS, they're just hand-held jigsaws with greebles.
Reference Sheets
Reference Sheets
Quick Reference Sheets for Game Turn, Combat/Task Roll, Player Health. The quick, I've Read The Rules But Need Forgot A Detail While Playing sections.
Character Sheet
Character Sheet
Player Character Sheet with Combat Stats, RPG Stats, Player Health Tracker, and Cngoing Effects tracking. While not required, the Health Tracker (if not using the online version) makes getting the grasp of Health Level and Health a little easier.
NPC Rules - Demobot
NPC Rules - Demobot
A simple AI enemy used for demo, walkthrough, and playtest. While simple, this file follows the same format as the other NPC files.
NPC Stats - Demobot
NPC Stats - Demobot
Sample (simple) Demobot NPCs to use with demos and playtests.
NPC Rules - Human
NPC Rules - Human
NPC Human Rules and Solo Play. The base NPC enemy rules.
NPC Stats - Human
NPC Stats - Human
NPC Stats for Human Solo Play. People. To fight against. These have no gear or weapons, but you can add those from the weapon, armor, and equipment tables.
NPC Rules - Xenoalienbugaboo
NPC Rules - Xenoalienbugaboo
NPC Xenoalienbugaboo Rules and Solo Play. Details of how Xenos differ from the standard NPCs.
NPC Stats - Xenoalienbugaboo
NPC Stats - Xenoalienbugaboo
NPC Stats for Xenoalienbugaboo Solo Play. Sample NPCs from a Geiger nightmare to fight.
NPC Rules - Zombie
NPC Rules - Zombie
NPC Zombie Rules and Solo Play. Details of what makes Zombies special in RUSS and how they differ from the main NPC rules.
NPC Stats - Zombie
NPC Stats - Zombie
NPC Stats for Zombie Solo Play. Just some pre-made NPCs to try and bite you.
Mission: Hello World
Mission: Hello World
Hello World Starter Mission - Pick this as your first Solo mission to try out the game. This is a simple "Go to 3 places and spend an Action" mission with limited NPCs, geared to giving you experience with the basics of movement, combat, and handling the NPC side of the game. Beforehand make your own Player Character and pick an NPC to try out.